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From owner-tml@travellercentral.com Mon Apr  9 00:01:21 2001
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From: "Frank G. Pitt" <frankie@mundens.gen.nz>
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Subject: RE: [TML] Re: Jump Vortices
Date: Mon, 9 Apr 2001 20:14:14 +1200
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>Unusual jumps, such as intra-system microjumps and jumps
>to areas of space that do not contain star systems, require
>some additional game mechanics, or may be impossible.

Just a quick not, in Travelller they're definitely not impossible.
Terran interstellar jump capability was developed from intrasystem jump
capability.

FRankie


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From owner-tml@travellercentral.com Mon Apr  9 04:29:19 2001
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From: "Thing" <thingunderthestairs@earthlink.net>
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Subject: Re: [TML] Re: How to build a Jump Drive - part 5
Date: Mon, 9 Apr 2001 04:23:34 -0700
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On Sunday, April 08, 2001 9:58 PM
David P. Summers said,

> >My question is: How the heck do I get NASA or some other agency to
> >move me and my stuff out 100 diameters so that I can _test_ the durn
> >thing?
>
> Actually, even from the surface, you can test the effect by getting
> things to disappear or explode....

I do believe that there are a few more viable techniques to make something
explode on a worlds surface than there are techniques to successfully enter
jumpsace at 100 diameters..  Of course if you do decide to test it on the
earth's surface, might I suggest the quarry district in England?


G.D.D.
ThingUnderTheStairs.
====================

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From owner-tml@travellercentral.com Mon Apr  9 04:50:49 2001
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Date: Mon, 09 Apr 2001 21:55:49 +1000
From: Rob <rhoughto@one.net.au>
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one for the penguin people:

http://elfwood.lysator.liu.se/loth/s/t/steven/deathpenguin.jpg.html

rob

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From owner-tml@travellercentral.com Mon Apr  9 05:26:48 2001
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It's quiet....too TOO quiet....

OB-TRAV: We've all seen that the TNS doesn't update daily. Is it due to
X-Boat schedules, or a slow news day? Does the TNS carry summer
'Silly-season' articles?

Dean
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From owner-tml@travellercentral.com Mon Apr  9 05:59:55 2001
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Date: Mon, 9 Apr 2001 05:56:49 -0700 (PDT)
From: AuricTech Shipyards <aurictech@esweeet.com>
To: tml@travellercentral.com
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--- "Jones, Dean" <Dean.Jones@fox-europe.com>
> wrote:
>
>It's quiet....too TOO quiet....

In that case, I suppose it's time for me to carry out my threat^h^h^h^h^h^h promise to repost the design for _Scandalous_.

Be warned, though:  Once your players see this thing, they won't want to settle for a standard Type S (even with the air filtration problem fixed).



==
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
TML Great Middle-Aged One
Once and Future Keeper of the TML Keyboard Casualty List

http://www.geocities.com/colverber/travler.html

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From owner-tml@travellercentral.com Mon Apr  9 06:05:32 2001
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From: AuricTech Shipyards <aurictech@esweeet.com>
To: TML <tml@travellercentral.com>
Subject: [TML] Blast From the Past!  AuricTech Shipyards _Scandalous_
    Scout/Courier (FF&S2) (Long)
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As promised, here's the design for IISS _Scandalous_ (originally posted to the TML in April 2000):

<<begin repost>>

When someone mentioned that you can buy about 100 scout/couriers for the 
price of one real warship, I decided that I just _had_ to post this:

**begin transmission**

>From the Spinward Defence Journal, dated 125-1117:

AuricTech Shipyards Unveils New Scout/Courier

On 123-1117, this reporter traveled to the AuricTech Shipyards facility 
at Trin Downport Prime to see the latest AuricTech project, a heavily modified 
Type S 100 dton scout/courier.  Upon my arrival at the AuricTech facility, 
I met with AuricTech's Chief Executive Officer, Dame Jenifer Rearden-Taggart.  
Dame Rearden-Taggart provided me with a set of technical specification documents 
concerning their new ship, then led me into Production Bay 23.

My first impression was someone had taken a wax model of a regular Type 
S and left it in the heat for a while.  While it retained the classic wedge 
configuration of the standard Type S, it seemed rounded.  Dame Rearden-Taggart 
pointed out that, as was mentioned on the spec sheet, this ship was heavily 
stealthed.  The ultra-black configurable finish had two sections that were 
set to display the ship's name: _Scandalous_.  When I commented on the odd 
name, Dame Rearden-Taggart smiled and told me that the name was computer-generated, 
from a list of adjectives beginning with the letter "S."  She added that 
the lack of improvements in the basic Type S in over 1100 years was itself 
a scandal, in her opinion. 

Once inside the ship, the differences became 
even more obvious.  This ship mounted a truly dizzying array of facilities, 
especially when compared to the Type S that the IISS issued me when I retired.  
Scandalous carries everything from a laboratory to a sick bay, along with 
an incredible sensor suite.  The AEMS has a range nearly 27 times greater 
than that on the typical Type S, while the PEMS has a range increase of 
over 50,000 percent.  A 10,000 AU directional radio receiver and targeting 
LIDAR round out the sensors.  To complement the stealth features of the 
hull, _Scandalous_ sports a modest ECM suite, as well as IR and neutrino 
masking.  Data processing, maintenance, and ship control are supported by 
three fiber-optic computers, backed up by three flight computers.

Dame Rearden-Taggart then showed me some of the crew amenities.  _Scandalous_ 
is equipped with one small and four large staterooms, along with a four-sophont 
emergency low berth.  To help maintain crew morale and fitness during extended 
deployments, _Scandalous_ has a crew gym.  The small galley has enough storage 
capacity to support a crew of five for up to 26 weeks, with ample fresh 
and frozen provisions.  These rations were supplemented by another 13 weeks 
worth of standard Imperial emergency rations.

We then toured the engineering spaces of _Scandalous_.  The ship draws power 
from a 77.7 MW Wilcox and Babcock standard fusion power plant, with sufficient 
fuel for one standard year.  Admiral Electric thrust plates drive Scandalous 
at 2-Gs acceleration under full load.  The MultiFlow Corporation life support 
system is geared to providing extended life support, without the odor problems 
often encountered on standard Type S ships.  The Hieronymous fuel system 
can refine a full load of fuel in less than 9 standard hours.  Naturally, 
a scoutship without adequate communications is of little use.  For this 
reason, _Scandalous_ mounts a 1,000 AU range radio transceiver, along with 
two 1,000 AU range laser communicators.  Two additional 1,000 AU laser comm 
systems and a 50,000 km range radio transceivers provide backup, in the 
event of equipment damage.

Other important features of Scandalous include a 61 MJ laser with master 
fire control and point defense capability, a sandcaster, and an arms locker.  
_Scandalous_ is also equipped with provisions to carry the 2 dton VA-1 utility 
landing vehicle in a docking ring.  The 5 dton cargo hold is equipped with 
a small cargo handler, able to move loads of up to four metric tons.

Overall, I found AuricTech's new scout/courier to be a technological tour 
de force, far more capable than the standard Type S.  Unfortunately, all 
of these capabilities come at a steep price: over MCr 627 per ship.  This 
is just too much ship, for too much money, for too small a mission.

AuricTech Shipyards _Scandalous_ Modified Type S Scout/Courier

Tons: 100 std (AF Wedge Hypersonic) 
Dimensions: 35 m x 24 m x 10 m
Volume: 1400 m3
Cargo: 5 std (1 hatches, Hdl: 1 x 4 t) 
Mass (L/C): 986 t / 896 t 
Maintenance 
Points: 31
Passengers High/Med: None 
Crew: 2 / 4 
Frozen Watch: 0
Cost: 627.955 MCr   (Cost Multiplier 1)
Tech Level: 15
Size: 8 

Electronics
Controls: Holographic, Standard automation. 3 x FltComp (CM: .3 CP: 3.33). 
3 x FibComp (CM: .3 CP: 3.33). Terrain-following sensors (TF: 570, NOE: 
190). No bridge.
Communications: 1 x Directional radio receiver (10,000 AU, 0.02 MW). 1 x 
Radio transceiver (1,000 AU, 0.2 MW). 2 x Laser (1,000 AU, 0 MW).
Sensors: 1 x PEMS (14 [50 mkm], 0.05 MW). 1 x AEMS (12 [1.6 mkm] LP, .5 
MW). 1 x LIDAR (14.5 [500 kkm], 0.5 MW).
Survey/Science: None
ECM: 1 x Radio Jammer (500,000 km, 0.33 MW). 1 x Deceptive Jammer (11, 0.2 
MW). 1 x Passive Jammer (14, 0.1 MW).  Extreme IR Masking.  Neutrino Masking.  
Stealth-3.  Ultra-black coating.
Signatures: Vis: -1.5, IR: -2 (-2 at 60 MW, -2.5 at 8 MW), Act: -1, Neu: 
-2, Grav: 0

Performance 
2 Jump (10 std/pc fuel) 
2 / 2.2 Maneuver (Thruster: 48 MW)
No Contra-grav
2236 kph/2444 kph Atmosphere Maximum 
1677 kph/1833 kph Atmosphere Cruise 

2 Power (Fusion: 77.7 MW,1yr) 
0 Battery
20.6 Fuel (Scoop:2 / Purif: 9, 1 MW) 
1/4/0/1 Accommodations (SmStRoom/LargeStRoom/Low 
Berth/Emgy Low Berth) 
130 Life Sup. (Type:Extended, Good Food/Storage) 

2 G-Comp 
1 x Sandcaster (AV: 79, 31 cans)
10 [29] Armor, 10 Structure 

Weapons:  1 x 61 MJ Laser Turret (+6) 1 /2-2-2-2 
[1,100/20-20-20-20] (LR) RoF: 100.  PD RoF: 800.

Features:
1 x Airlock 
1 x Laboratory (8 std)
1 x Sickbay (8 std)
1 x Gym (2.5 std)
1 x Armory (.14 std, Cap: 5)
1 x Ship's locker (.05 std ea.) 
1 x Ordinary Galley (Cap: 5) 

Small Craft: 
1 x Docking Ring (2 std), with 1 x VA-1 Utility Landing Vehicle (cost MCr 
1.149)

Backups 
Drives: None 
Screens: None
Communications: 1 x Radio transceiver (50,000 km), 2 x Laser (1,000 AU).
Sensors: 1 x LIDAR (14 [200 kkm]).
ECM: None 
Power & Fuel: None 

Crew Details: 2 x Maneuver. 1 x Gunner.  
1 x Screen.

Note:  This ship uses the unofficial fuel in waste space rule.

Designer's Notes (OOC):

This is the descendant of the ship that gave AuricTech its name.

A while back on the TML, someone asked about designing the Type S using 
FF&S2.  Well, when I sat down to give it a try, I was appalled at the weak 
sensor fit on the Type S as listed in the T4 rulebook.  After all, the sensor 
fit of 2A 3P 0J translates to only a 60,000 km range for the AEMS, a 90,000 
km range for the PEMS, and no jamming capability.  So, I added the largest, 
most powerful sensor suite that would fit.  After all, what good is a nearsighted 
scout?  I then decided to stealth the hell out of my design, since an undetected 
scout is much more effective.  By remaining undetected, not only does it 
avoid engaging in combat (if you can't see it, you can't shoot it), it also 
prevents the target of the scouting effort from knowing that it is under 
observation.

Eventually, I ended up with a 100-ton ship that cost MCr 469.656 per.  A 
hell of an effective scout, but a bit pricey for most missions.  When I 
posted some of my figures to the TML, Ian Whitchurch (IIRC) observed that 
this thing had solid gold plumbing.  Hence, I adopted the name AuricTech 
Shipyards as my nom de plume for ship designing.

Yet I wasn't finished.

Other items clamored to be included.  I added a 10,000 AU directional radio 
receiver, to allow collection of signals intelligence.  It also made sense 
to include a laboratory, for on-site research.  These additions suggested 
the addition of backup flight computers, to allow routine operations to 
continue while the main computers were working on intercepted messages or 
scientific problems.  For emergencies, I included an emergency low berth.  
To enable the ship to remain on station for extended deployments, I added 
features such as a gym, better rations, and a sickbay.  In the end, I ended 
up with the ship described above: a highly capable scout, which costs just 
under 29 times as much as the standard Type S.

It's good to be AuricTech!

**end transmission**

<<end repost>>



==
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
TML Great Middle-Aged One
Once and Future Keeper of the TML Keyboard Casualty List

http://www.geocities.com/colverber/travler.html

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From owner-tml@travellercentral.com Mon Apr  9 07:03:05 2001
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Date: Mon, 9 Apr 2001 06:56:37 -0700 (PDT)
From: AuricTech Shipyards <aurictech@esweeet.com>
To: tml@travellercentral.com
Subject: Sorry! (was: Re: [TML] Blast From the Past!....)
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Sorry if that ended up double-spaced.  I cut and pasted the text from my original post.  Apparently that led to double-spacing (at least when I received the post, it was double-spaced).

==
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
TML Great Middle-Aged One
Once and Future Keeper of the TML Keyboard Casualty List

http://www.geocities.com/colverber/travler.html

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From owner-tml@travellercentral.com Mon Apr  9 07:28:42 2001
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Message-ID: <3AD1C785.C90C75FC@sitraka.com>
Date: Mon, 09 Apr 2001 10:30:29 -0400
From: Ethan Henry <ethan.henry@sitraka.com>
Organization: Sitraka Software
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Subject: Re: [TML] Comment about Rob (i.e., piling on...)
References: <90DF5B3B9BAD6C40980EA68FC40861E07C30E3@tucmail.namerica.co rpnet.ifsworld.com> <5.0.2.1.2.20010406103344.026385b0@mail.mia.bellsouth.net> <3ACDDFAC.21C67BAD@sitraka.com> <3ACE6454.5FF621EE@student.liu.se>
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There's nothing I like so much as a well-appreciated in-joke.

(As Ethan compliments himself...)

Jens Rydholm wrote:
> 
> > The Rule of Man was TL 14 you idiots!
> >
> >  - Clif
> 
> ROTFLMAO !
> 
> Somebody make him stop!
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From owner-tml@travellercentral.com Mon Apr  9 08:06:10 2001
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Date: Mon, 09 Apr 2001 08:02:56 -0700
Subject: Re: [TML] FWD: JTAS Question About the TML
From: Tod Glenn <webmaster@travellercentral.com>
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on 4/8/01 1:37 AM, AuricTech Shipyards at aurictech@esweeet.com wrote:

> I was just catching up on some of the JTAS boards when I saw the question
> which follows.  What _is_ the answer?
> 
> **begin quote**
> 
> Subject:    New TML FTP access?
> From:       Eamon Watters <eamonwatters@hotmail.com>
> Date:       03:24:45, Apr 06, 2001
> Message-ID: 7294
> Group:      General Discussion
> 
> Will we be able to get the New TML's digests through FTP, Like we can
> with the IENT one? It's my preferred way to access the TML.
> 
> Eamon Watters
> 
> **end quote**

Digests, including the old ones from mpgn.com are available at
ftp://ftp.travellercentral.com or http://tml.travellercentral.com


Tod
--
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They promise to be good masters, but they mean to be masters."
                                             -Daniel Webster
-- 
Tod L Glenn
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From owner-tml@travellercentral.com Mon Apr  9 09:20:04 2001
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From: "Mark Preston" <mark@mpreston.demon.co.uk>
To: <tml@travellercentral.com>
Subject: RE: [TML] Traveller XML - step 2
Date: Mon, 9 Apr 2001 11:10:13 +0100
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I very much like the idea of the "measurement" tag - it could help me
tidy up the reams of optional attributes you end up with otherwise.
Ok, so they are easy to define as attribute groups and build into the
Schema, but they are still tricky for the end user to manage. And
since for this lot, the end user is (hopefully) every one of us and
all the software developers, making it easy for end-users means making
it easy for ourselves. I'll look at using a measurement tag ASAP.

As for the "body" tag name - this one is tricky isn't it? Suggestions
so far range from "celestial", "cbody" and similar to your own
"satellite" (I already use the "type" attribute to define the type of
object). The problem is, the different types of object include:
"star", "planet" (rocky planets), "giant" (gas giant), "moon",
"asteroid" (asteroids and planetoids), "comet" (comets and Oort Cloud
objects), "satellite" (artificial objects, including highports etc.)
and "dust" (intrasystem dust and nebular gas, such as the nebular ring
in young systems).

If we can get a good set of names for the system bodies tag and for
the attribute "type=" names, and get the starport berthing details (I
forget who was going to send me those) and trade details, I can
finalise the Schema now as far as intrasystem details are concerned.
At that point, I will post the system body Schema so that some brave
soul can start building a database or an XML data-entry tool. I'll
also have to (sorry Ben) stop pinching Ben Aaranovich's landgrab and
do a full test system myself to check everything works. Unless anyone
else has got it, I'll probably use Dobham, Trin's Veil (which is where
my game is at the moment).

--
Mark A. Preston, The Magpie's Nest, Lancashire, UK
Email     : mark@magpiesnest.co.uk
Website : www.magpiesnest.co.uk

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From owner-tml@travellercentral.com Mon Apr  9 09:29:10 2001
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Date: Mon, 9 Apr 2001 09:16:42 -0700
Subject: Re: [TML] Looking For Galactic
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Date: Sat, 7 Apr 2001 13:35:49 -0700 (PDT) From: AuricTech Shipyards
<aurictech@esweeet.com>
>Thank you, sir.  One more group of questions:
>
>Are the patches required, how do I install them, which patches
>do I need (both GAL24B and GAL24C, or just GAL24C), and
>what do the patches actually do?

Patch B
	Corrects a possible virus in one of the sub programs. Jim investigated
the problem, but did not find any virus. He did change the Gal.exe simply
as a safety precaution.
	This patch is not required if you use patch C.

Patch C
	This patch has two upgrades in it.
	The first upgrade is the Gal.exe file that allows for the loading of the
entire Core Route into Galactic.
	The second upgrade is a trade code synchronizer for Galactic. It will
allow you to correct all of the trade codes for a sub-sector or a sector.
	This patch is REQURED if you wish to load the entre Zhodani Core Route
into Galactic.

Installing
	A read me file is included in the zip file for how to install the
upgrade files.


Clifford Linehan - cnl.rubicon@juno.com
http://www.geocities.com/traveller_core_route
Developing Vlanchiets Qlom and the Zhodani Core Route.

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From owner-tml@travellercentral.com Mon Apr  9 12:55:03 2001
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"Mark Preston" <mark@mpreston.demon.co.uk> wrote:
> As for the "body" tag name - this one is tricky isn't it? Suggestions
> so far range from "celestial", "cbody" and similar to your own
> "satellite" (I already use the "type" attribute to define the type of
> object). The problem is, the different types of object include:
> "star", "planet" (rocky planets), "giant" (gas giant), "moon",
> "asteroid" (asteroids and planetoids), "comet" (comets and Oort Cloud
> objects), "satellite" (artificial objects, including highports etc.)
> and "dust" (intrasystem dust and nebular gas, such as the nebular ring
> in young systems).

Don't forget "ring" (although you might prefer to use "asteroid" to
double for this).

As to the name, all they have in common really is that they occupy
orbits (although I admit the orbits of primary stars around the galaxy
are generally ignored). How about "orbitals"?

John
http://www.elvw.demon.co.uk/Traveller/



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From owner-tml@travellercentral.com Mon Apr  9 13:42:59 2001
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Date: Mon, 9 Apr 2001 13:39:11 -0700
To: tml@travellercentral.com
From: "David P. Summers" <summers@alum.mit.edu>
Subject: Re: [TML] Re: How to build a Jump Drive - part 5
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At 4:23 AM -0700 4/9/01, Thing wrote:
>  > Actually, even from the surface, you can test the effect by getting
>  > things to disappear or explode....
>
>I do believe that there are a few more viable techniques to make something
>explode on a worlds surface than there are techniques to successfully enter
>jumpsace at 100 diameters..  Of course if you do decide to test it on the
>earth's surface, might I suggest the quarry district in England?

Yeah, but can't you tell why it exploded?  (esp if there wasn't any 
source of chemical explosive power).

OTOH, you could just keep setting them off until you got lucky and 
one disappeared....

______________________________
summers@alum.mit.edu
(This is the net.  My e-mail address may be in Boston, but I'm in California.)
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From owner-tml@travellercentral.com Mon Apr  9 14:42:11 2001
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From: "Mike Peters" <Travelleri@home.com>
To: <tml@travellercentral.com>
Subject: [TML] Palm computers
Date: Mon, 9 Apr 2001 17:41:32 -0400
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Hi to everyone, hope everybody made the trip to the new list OK, all settled
in and all that!

Anyway, my question is has anyone made any Traveller software for the Palm
yet. I just got a Palm IIIxe with POS 3.0 and wondering if there was
anything Traveller out there for it, before I start writing. This little
device seems invented for gaming, no bigger than the original calculator I
started using for Traveller, lo these many years ago.

Thanks for your time,

Mike


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From owner-tml@travellercentral.com Mon Apr  9 14:45:36 2001
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From: "Tod Glenn" <webmaster@travellercentral.com>
To: "TML" <tml@travellercentral.com>
Subject: [TML] TM achives 1999-2000
Date: Mon, 9 Apr 2001 14:42:25 -0700
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Greetings all. 

Anyone know where I can get the TML archives for aug 23 1999-april 2001?

Tod

----
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From owner-tml@travellercentral.com Mon Apr  9 15:11:59 2001
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From: "Peter L.S Trevor" <ptrevor@rctrevor.com>
To: <tml@travellercentral.com>
References: <VA.000000af.01f4646b@ntlworld.com>
Subject: [TML] TML Landgrab - Efate/Regina
Date: Mon, 9 Apr 2001 23:08:41 +0100
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Looking at the TML Landgrab index on downport.com I noticed  that
Efate/Regina wasn't claimed at the moment.  I thought someone had
this one.  If it is available I'd like to claim it.

Regards PLST
(aka Stalin)



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From owner-tml@travellercentral.com Mon Apr  9 15:32:44 2001
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Subject: RE: [TML] TM achives 1999-2000
Date: Mon, 9 Apr 2001 18:31:04 -0400
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If you downloaded the archives of iEnt, you have them. Look at the file
dates and ignore the series numbers.

-----Original Message-----
From: owner-tml@travellercentral.com

Anyone know where I can get the TML archives for aug 23 1999-april 2001?


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From owner-tml@travellercentral.com Mon Apr  9 17:38:33 2001
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Date: Mon, 9 Apr 2001 20:27:21 -0400
Subject: [TML] Porolzo
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In GURPS: Behind The Claw, Porolzo (2715 Rhylanor/Spinward Marches) is
described as recovering from a recent war, and an Amber Zone
classification recently listed.  When did this war occur?  There's no
mention of Porolzo being an Amber Zone in any of the CT products that I
have access to.  Did this occur in a module that I haven't seen? 


Perry
"In a war of nerves, your own arsenal can destroy you."




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From owner-tml@travellercentral.com Mon Apr  9 18:56:54 2001
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Subject: Re: [TML] Re: How to build a Jump Drive - part 5
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On Mon, 9 Apr 2001 04:23:34 -0700,

>I do believe that there are a few more viable techniques to make something
>explode on a worlds surface than there are techniques to successfully enter
>jumpsace at 100 diameters..  Of course if you do decide to test it on the
>earth's surface, might I suggest the quarry district in England?

Good idea.  I hear the DR. WHO production crew isn't using it anymore.  And 
where better to test a device designed to travel through another dimension?


--------------
Kelly St.Clair       "'Cause you've got Trouble
kellys@efn.org         Right here in fair Verona
                        With a capital T that rhymes with D
                        That stands for Duel..."

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From owner-tml@travellercentral.com Mon Apr  9 19:59:13 2001
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> --- Douglas Berry <gridlore@mindspring.com>
>> wrote:
>>At 05:00 PM 04/05/01 +1000, you wrote:
>>>Well, that last post pretty much completes the story about how to build
> your
>>>very own functional jump drive.
>>>
>>>What did everyone think?
>>
>>That you are a cruel, cruel man..  I like that in a person.
>
> My question is: How the heck do I get NASA or some other agency to move me
> and my stuff out 100 diameters so that I can _test_ the durn thing?

You don't have to depend on NASA. Just wait until someone on the TML posts their
"How to build a Thruster Plate" article so you can take it to 100 diameters
yourself.

<g,d & r>
Graeme

P.S. I -have- almost finished my real article on jump drives - so watch this
space.


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From owner-tml@travellercentral.com Mon Apr  9 20:35:44 2001
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Peter Trevor writes:
>Looking at the TML Landgrab index on downport.com I noticed  that
>Efate/Regina wasn't claimed at the moment.  I thought someone had
>this one.  If it is available I'd like to claim it.

If you got the military, go for it. Your a braver man than I for trying to
grab that system; the Zhodani have been trying for centuries.

If you fail, I'll pass the Alka Zelzter. plop plop man!  :-)

Dan Roseberry [plop101] Arba/Lunion/Spinward Marches

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From owner-tml@travellercentral.com Mon Apr  9 20:56:54 2001
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To: tml@travellercentral.com, galactic@egroups.com
Date: Mon, 9 Apr 2001 20:48:43 -0700
Subject: [TML] The Zhodani Core Route is complete
Message-ID: <20010409.205209.-223513.2.cnl.rubicon@juno.com>
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Greetings all,

	I have completed all 167 sectors of the Zhodani Core Route and they have
been posted to the Core Route Projects website.

http://www.geocities.com/traveller_core_route/proj001.html


Thanks for your time,

Clifford Linehan - cnl.rubicon@juno.com
http://www.geocities.com/traveller_core_route
Developing Vlanchiets Qlom and the Zhodani Core Route.

________________________________________________________________
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From owner-tml@travellercentral.com Mon Apr  9 21:25:39 2001
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Subject: Re: [TML] Re: How to build a Jump Drive - part 5
Date: Mon, 9 Apr 2001 21:20:16 -0700
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On Monday, April 09, 2001 1:39 PM
David P. Summers said,

> Yeah, but can't you tell why it exploded?  (esp if there wasn't any
> source of chemical explosive power).

Although most, in not all, explosives do so by creating an (over)abundance
of energy ina small confined space and time.  A jump drive tries to do much
the same thing but then channel that energy to a useful purpose.  I guess it
depends on how impressive the *whump* created by the jump engine is.  If it
does create a small but unstabel rip into jump space and takes all or part
of the lab, etc with it then the people investigating whatever wrekage is
left may just believe that you have invented a great new low-fallout
waarhead.

G.D.D.
ThingUnderTheStairs.
====================



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From owner-tml@travellercentral.com Mon Apr  9 22:27:05 2001
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From: eris@pcola.gulf.net
Date: Tue, 10 Apr 2001 00:23:40 -0500
To: tml@travellercentral.com
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Subject: Re: [TML] Hello? Has it happened again?
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On 04/09/01 at 01:21 PM,  "Jones, Dean" <Dean.Jones@fox-europe.com> said:


>It's quiet....too TOO quiet....

>OB-TRAV: We've all seen that the TNS doesn't update daily. Is it
>due to X-Boat schedules, or a slow news day? Does the TNS carry
>summer 'Silly-season' articles?

My take is that the TNS articles we have seen are just a
select few of the many, many that come through out of the
TNS bureaus every day.  We've only seen the ones that GDW and
SJG have published.  <g> We can always add our own...

Capital/Core (59-1108) Ling Standard Products, Ltd.
announced the immediate recall of Respirator/Filter model
1778-100 today.  Spokesophant Mutubo speaking for LSP said,
"We will only sell quality products and while the reports of
defects in the Clearbreath filter have been greatly
overblown, we want to maintain the high confidence our
customers have in us.  Therefore, we are withdrawing the
Clearbreath from the market for additional testing. 

Skye/Reavers Deep (112-1108) A major disaster occurred today
when a section of the floating city Treri lost power and
sank.  Authorities report that 63,000 people lost their
lives.  A committee has been formed to investigate the
disaster.

Capital/Core (112-1108) Ling Standard Products announced the
immediate availability of the Clearbreath II filter mask.
Said spokesophont Mutubo, "LSP's new Clearbreath II is the
newest state of the art filter mask.  We think it will
revolutionize this market."

Wariner/Daibei (203-1108) The opening ceremonies for the
Daibei Sector Olympics were marred today when a group of
protesters stormed the stadium.  The protestors had entered
the stadium with the crowds and then stormed out of the
stands and onto the track waving signs and chanting slogans.
The, mostly human, protesters were demanding the inclusion
of vargr in the games.

Ruie/Spinward Marches (234-1108) Ruie Orbital Traffic
Control reports that a ship jumped into the Ruie system
yesterday transmitting an unknown transponder signal.  When
ROTC requested information from this unknown ship, it
energized it's jump grid and jumped.  An unnamed member of
the ROTC is quoted as saying, "The strange thing is that the
transponder signal was on the proper channel, but was
broadcasting in a completely unknown language."

Capital/Core (334-1108) At a news conference today, Palo
Franii, spokesophant for the Imperial Consumers Union
charged that the LSP Clearbreath II was simply a rebrand of
the recalled Clearbreath.  Holding up a Clearbreath II,
Franii peeled off the label clearly showing the old
Clearbreath label underneath.  "We demand Ling Standard
Products recall these, still, defective filters from the
market and call on the Imperial Standards Organization to
start an immediate investigation of this travesty played
upon the Imperial consumer!"  LSP had no comment.

Eris

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From owner-tml@travellercentral.com Mon Apr  9 23:14:39 2001
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Date: Mon, 09 Apr 2001 23:11:54 -0700
From: Evyn MacDude <wmacdude@home.com>
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Subject: Re: [TML] Re: How to build a Jump Drive - part 5
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Graeme_Batho@agd.nsw.gov.au wrote:

> > --- Douglas Berry <gridlore@mindspring.com>
> >> wrote:
> >>At 05:00 PM 04/05/01 +1000, you wrote:
> >>>Well, that last post pretty much completes the story about how to build
> > your
> >>>very own functional jump drive.
> >>>
> >>>What did everyone think?
> >>
> >>That you are a cruel, cruel man..  I like that in a person.
> >
> > My question is: How the heck do I get NASA or some other agency to move me
> > and my stuff out 100 diameters so that I can _test_ the durn thing?
>
> You don't have to depend on NASA. Just wait until someone on the TML posts their
> "How to build a Thruster Plate" article so you can take it to 100 diameters
> yourself.

But, that is gonna take a whiles...... We have always been behind the imperium in Grav Tech

--
Evyn.

WarIcons Home: http://members.home.net/wmacdude/

"Whoever fights monsters should see to it that in the process he does not become a monster. And when you look into the abyss, the abyss also looks into you."
-Nietzsche


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